woensdag 26 januari 2011

Creating a tomb raider level in UDK

Hello there,



For the lesson Game engines we had to create a tomb raider level in udk( unreal development kit), that is a often used engine by big company's, in udk u can create a whole game but that takes a very long time.

Now back to my tomb raider level, my assignment was to create a level that looks like a level from tomb raider, I had to create  four puzzles, one switch puzzle,  one water puzzle, a time puzzle, and a light puzzle.

I created the puzzles by using Kishmat, that is a  visual program in unreal where you can build the scripts for a level, so if you want someting to move, Kishmat is your man.



Now more about the puzzles

For the switch puzzle  I maded four triggers those triggers can be activated by standing within the trigger, the triggers I scripted in kishmat, so if you have the right combination a door will open. so you pass through  to the next puzzle! u can see  my level and puzzle on the images below.



the other puzzles aren't ready yet,  so more about those puzzles  in my next blog.

well this was it for now, soon another blog about udk.



 

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